What you can explore today
Game Status
A calm, player-friendly view of what is available now, what may have limited availability, and what is coming later.
On this pageHow to read this status
How to read this status
Available now means the feature is part of the current player experience. Limited availability means it may appear only for some players, sessions, or current game versions while refinements continue. Check the feature itself before planning a group event around it.
Coming later means the feature is not part of the current player experience. Currently unavailable means there is no active player action for it. These plain-language labels keep future direction separate from what you can use today.
Availability can change as Starville grows. This page is the shared public reference, so focused guides can explain how a system works without turning future direction into a promise.
Available now
The responsive HUD, realtime multiplayer presence, realtime movement, and core chat experience are available now. The HUD adapts across supported layouts, and villagers who share a world and channel can see one another move and use the current conversation scopes.
Wallet access verification is also available. It proves control of the connected address and checks the configured access token through trusted services; it is not a claim, transfer, or payment transaction.
- Responsive redesigned HUD
- Realtime multiplayer presence
- Realtime movement delivery
- Realtime chat core
Limited availability
Some social and cooperative experiences may be available while refinements continue: moderation edge cases, privacy-bounded inspection, ordinary-item gifts and trades, friendships, parties, ready checks, reconnect behavior, and Moonpetal Harvest Help.
When one of these features is visible, follow the focused guide and use its recovery advice. If it is absent or temporarily unavailable, do not rely on an older screenshot or guide excerpt; the current game interface is authoritative.
- Moderation edge cases and inspect privacy
- Item gifting and mutually confirmed item trading
- Friendship persistence and party membership lifecycle
- Ready checks, reconnect recovery, and leadership transfer
- Moonpetal activity lifecycle, reward settlement, and failure behavior
- Activity administration and receipt review
Coming later
The expanded receipt-backed DUST economy, polished Village Supply Shop, friendly DUST history, modular character creator, Wardrobe, and shared appearance updates are being prepared for a future player update.
Their guides explain the intended player experience and safety boundaries, but the Coming later label takes priority. You should not expect those screens or behaviors in the current game until this status changes.
- Hardened DUST accounts, ledger, sources, sinks, policies, and receipts
- Village Supply Shop and friendly DUST history
- Dedicated economy administration and audit workflows
- Reconciliation, corrections, and risk review
- Deterministic economy simulations and tuning comparisons
- Modular character creator, Wardrobe, realtime appearance sync, and avatar administration
Token claiming — Currently unavailable
No player token reward or claim action exists. No treasury or signer is connected, no wallet transaction signature is requested, no instruction is submitted, and no payout occurs.
Starville may study security and treasury boundaries for possible future systems, but research is not an active financial product. Any future direction would require independent security, treasury, legal, compliance, geographic, and product review.
Current wallet verification remains only an access check. It never asks you to claim a reward, approve a token transfer, or pay to enter ordinary social play.
- Current wallet access verification remains available and separate from claiming
- Off-chain DUST remains non-withdrawable and non-convertible
- Token-claim planning remains offline, disabled, and non-custodial
- Any future implementation would require explicit approval and independent review
Planned, deferred, or disabled
Public activity matchmaking, guilds and clans, combat, raids, PvP, a player marketplace, auctions, token rewards, on-chain claims, Play-to-Earn, staking, withdrawals, and NFT systems are not current player features.
The game is designed as a cozy experience first. Social systems, movement, chat, parties, channel switching, and ordinary play should not require a transaction fee. Future blockchain research must remain optional, reviewed, non-pay-to-win, and separate from current availability claims.
Public feature register
The table below is rendered from the same typed status source used by documentation badges, roadmap summaries, and relevant feature guides. Machine status keys are translated into player-readable labels by the interface.
| Feature | Player status | What that means |
|---|---|---|
| Character creator and Wardrobe | Coming later | Modular character creation, Wardrobe editing, and shared appearance updates are being prepared for a future player update. |
| Responsive game HUD | Available now | The game HUD adapts across supported desktop, tablet, and mobile layouts. |
| Realtime multiplayer presence | Available now | Connected villagers can see one another when they share the same world and channel. |
| Realtime movement | Available now | Nearby villagers can see one another move through the shared world. |
| Realtime chat core | Available now | Nearby, Channel, System, and Party conversations are available in the current chat experience. |
| Chat moderation edge cases | Limited availability | Mute, block, and report controls are available, with additional edge-case refinements continuing. |
| Player inspection | Limited availability | Player inspection is limited to safe public profile details, with additional privacy refinements continuing. |
| Item gifts | Limited availability | Ordinary-item gifting may be available while lifecycle refinements continue. |
| Item trading | Limited availability | Mutually confirmed ordinary-item trading may be available while lifecycle refinements continue. |
| Friends | Limited availability | Friend requests and persistent friendships may be available while lifecycle refinements continue. |
| Parties and ready checks | Limited availability | Small parties, invitations, ready checks, and reconnect behavior may be available while refinements continue. |
| Moonpetal Harvest Help | Limited availability | The private-party cooperative activity may be available while session and reward refinements continue. |
| Activity administration | Limited availability | Activity operations tools are restricted and may evolve alongside the player activity. |
| Hardened DUST economy | Coming later | The expanded receipt-backed DUST economy is being prepared for a future player update. |
| Village Supply Shop | Coming later | The polished Village Supply Shop is being prepared for a future player update. |
| DUST history | Coming later | Friendly receipt-backed DUST history is being prepared for a future player update. |
| Economy operations | Coming later | Restricted economy operations, review, and tuning tools are being prepared alongside the expanded economy. |
| Wallet access verification | Available now | Current access checks wallet control and the configured Solana token on trusted services; it is not a claim or transaction. |
| Public activity matchmaking | Coming later | Cooperative activities currently use private parties; public matchmaking is not available. |
| Guilds and clans | Coming later | Persistent large community organizations are not part of the current release. |
| Combat, raids, and PvP | Coming later | Starville is currently focused on cozy and cooperative play; combat systems are not available. |
| Marketplace and auctions | Coming later | There is no current player marketplace or auction house. |
| Token claims and payouts | Currently unavailable | Token claiming is not an active player feature; no reward, claim action, connected signer, treasury transaction, or payout is available. |
| Staking and withdrawals | Coming later | Starville does not offer staking, DUST withdrawal, or DUST-to-token conversion. |
| NFT systems | Coming later | No NFT gameplay or transfer system is part of the current release. |